top of page

Create Your First Project

Start adding your projects to your portfolio. Click on "Manage Projects" to get started

After-Words

Date

2021

Experiments in UI and concision

Like Domestic Elementalism, this game was partly an exploration of text adventure UI. I also wanted to explore whether, in extremely few words, I could still give the player enough familiarity with a very alien world to be able to solve its puzzles.

A text-based game where the player explores a surreal floating city, in which all room descriptions, lines of dialogue, item descriptions and action text are a maximum of two words.

bottom of page