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Domestic Elementalism
Date
2017
Text game UI
I have a longstanding love of text games, from classic parser games to Twine. From my work in e-learning I'm also really interested in UI for exploratory but mostly text-based experiences, and this game started as an experiment in text adventure interfaces.
Elemental transformation
I have a particular fondness for adventure games with consistent mechanics, where rather than starting from scratch with every puzzle, the player has a toolbox that they become more and more familiar with as the game goes on - in this case, the elemental transformation mechanic.
A text adventure where you are a witch whose magical house is malfunctioning. Transformation mechanics, and some exploration of different interfaces for text-based games.