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Domestic Elementalism

Date

2017

Text game UI

I have a longstanding love of text games, from classic parser games to Twine. From my work in e-learning I'm also really interested in UI for exploratory but mostly text-based experiences, and this game started as an experiment in text adventure interfaces.

Elemental transformation

I have a particular fondness for adventure games with consistent mechanics, where rather than starting from scratch with every puzzle, the player has a toolbox that they become more and more familiar with as the game goes on - in this case, the elemental transformation mechanic.

A text adventure where you are a witch whose magical house is malfunctioning. Transformation mechanics, and some exploration of different interfaces for text-based games.

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